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Doubleshot keycaps

Doubleshot keycap sets: legends molded from a second shot of plastic, structurally permanent. GMK ABS, MT3 Drop, KAT — compare manufacturers and price.

14 keycaps · $20–$35

Doubleshot legends are not printed. The cap is moulded twice — once for the legend in one colour of plastic, once for the body around it — so the character runs the full depth of the key. It cannot fade, scratch off, or wear away, whatever happens to the surface.

Fourteen sets here across seven brands, and they exist for a reason the description above does not make obvious: ten of the fourteen are shine-through, against one of the fifty-one dye-sub sets we track. If your keyboard's backlight is meant to be read through the legends rather than just glow around them, this page is effectively the whole market.

Doubleshot is a process, not a material

Nine of these sets are PBT, four are ABS, one is polycarbonate. The technique is orthogonal to the plastic, which is worth saying because the two get conflated constantly — "doubleshot ABS" is a specific product, not a definition.

That said, the split is not random. The four ABS sets (GMK Olivia, DSA Pastel, Drop MT3 Susuwatari, Glorious ABS Doubleshot V2) lean on ABS's sharper legend edges and better light transmission. The PBT sets trade a little of both for a surface that will not go shiny. See ABS and PBT for what each side of that trade costs.

Where these sets live

Seven of the fourteen are OEM profile — the shape pre-built keyboards ship with — and that is not a coincidence either. Doubleshot shine-through sets are overwhelmingly bought as upgrades for RGB gaming boards, where the goal is better plastic and readable night legends without changing how the board feels. Glorious alone accounts for four of them.

The remaining seven are spread thin: three in Cherry, one each in DSA, MDA, MT3 and XDA. If you want doubleshot in a specific enthusiast profile, the shelf is one set deep and you should check it exists before planning a build around it.

The trade against dye-sub

Doubleshot's limit is colour. Because each legend is a second shot of moulded plastic, complex artwork, gradients and multi-colour novelties are impractical — you get clean, high-contrast characters and not much else. Dye-sublimation can print anything, at the cost of never being able to shine through.

So the decision is usually settled by one question rather than by quality: do you need to read the legends in the dark? If yes, doubleshot. If no, dye-sub opens a far larger and more interesting catalogue.

Frequently asked

Do doubleshot legends ever wear off?
No. There is nothing on the surface to wear. The cap itself can go shiny — see [ABS](/keycaps/abs) — but the legend stays as sharp as the day it was moulded.
Is doubleshot always more expensive?
Not inherently, though it tends to be. The tooling for a second shot is a real cost and it scales with how many distinct kits a set ships, which is part of why doubleshot sets often carry fewer alternate layouts than dye-sub ones do.

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